View Full Version : Payout Manipulation
Macoz
18-05-2003, 03:22 PM
Just a thought Mr Admin, there appears to be different opinions as to how often the games should achieve feature pays and big wins generally. In your next engine build, would it be possible to include a slider bar for frequency of features or other wins. That way you wouldn't be howled down each time a new game comes out that it is not paying out enough or paying out too much. My preference...make them stingy like the real thing !
/webboard/ubbthreads/images/graemlins/3rofl3.gif
Cheers
Paul
Admin1
18-05-2003, 04:25 PM
This would be a nice addition, but it would also make it more likely that those who periodically request custom builds of our games for real world use would actually use them. We like to make it as difficult as possible to project payouts over a session precisely to stop real world use.
Macoz
18-05-2003, 04:58 PM
Fair enough ...Didn't realise people would do that !
Cheers
Paul
Admin1
18-05-2003, 05:03 PM
[ QUOTE ]
Didn't realise people would do that !
[/ QUOTE ]
We get all sorts of strange email. One just arrived from an AOL user requesting assistance in operating a stolen rego code they said found on the internet, wanted to know why it wouldn't work. They were quite upset that their free spins had run out and the code wouldn't work.
I wonder how many people would steal a can of beans from a supermarket, and then return to complain that the can opener they found wouldn't work on their stolen beans.
Macoz
18-05-2003, 05:12 PM
I have no problem with any developer taking whatever action necessary to protect their copyrighted material. Show them the big /webboard/ubbthreads/images/graemlins/5smackbottom.gif or /webboard/ubbthreads/images/graemlins/shoota.gif them !
Cheers
Paul
Powered by vBulletin® Version 4.1.4 Copyright © 2012 vBulletin Solutions, Inc. All rights reserved.